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TOG
2002
130views more  TOG 2002»
13 years 7 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
ICCV
2011
IEEE
12 years 7 months ago
Multimodal Templates for Real-Time Detection of Texture-less Objects in Heavily Cluttered Scenes
We present a method for detecting 3D objects using multi-modalities. While it is generic, we demonstrate it on the combination of an image and a dense depth map which give complem...
Stefan Hinterstoisser, Stefan Holzer, Cedric Cagni...
VIS
2004
IEEE
164views Visualization» more  VIS 2004»
14 years 9 months ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka
BIBM
2009
IEEE
218views Bioinformatics» more  BIBM 2009»
14 years 2 months ago
Real-Time Non-rigid Registration of Medical Images on a Cooperative Parallel Architecture
Abstract—Unacceptable execution time of Non-rigid registration (NRR) often presents a major obstacle to its routine clinical use. Parallel computing is an effective way to accele...
Yixun Liu, Andriy Fedorov, Ron Kikinis, Nikos Chri...
ECMDAFA
2005
Springer
236views Hardware» more  ECMDAFA 2005»
14 years 1 months ago
Model-Driven Architecture for Hard Real-Time Systems: From Platform Independent Models to Code
The model-driven software development for hard real-time systems promotes the usage of the platform independent model as major design artifact. It is used to develop the software l...
Sven Burmester, Holger Giese, Wilhelm Schäfer