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IPPS
1998
IEEE
13 years 12 months ago
An Improved Output-Size Sensitive Parallel Algorithm for Hidden-Surface Removal for Terrains
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorithm runs in Olog4 n steps on the CREW PRAM model with a work bound of On + kpolyl...
Neelima Gupta, Sandeep Sen
JFR
2008
148views more  JFR 2008»
13 years 7 months ago
Terrain-based vehicle orientation estimation combining vision and inertial measurements
A novel method for estimating vehicle roll, pitch and yaw using machine vision and inertial sensors is presented that is based on matching images captured from an on-vehicle camer...
Vishisht Gupta, Sean Brennan
ICMCS
2000
IEEE
115views Multimedia» more  ICMCS 2000»
14 years 4 days ago
An Architecture based on IETF Protocols for the Transport of MPEG-4 Content over the Internet
Networking of MPEG-4 content is the topic of ongoing standardization efforts in the ISO MPEG and IETF. In this paper, we describe a complete architecture for the transport of MPEG...
Roberto Castagno, Serkan Kiranyaz, Florin Lohan, I...
VIP
2003
13 years 9 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
IJRR
2010
177views more  IJRR 2010»
13 years 6 months ago
Learning from Demonstration for Autonomous Navigation in Complex Unstructured Terrain
Rough terrain autonomous navigation continues to pose a challenge to the robotics community. Robust navigation by a mobile robot depends not only on the individual performance of ...
David Silver, J. Andrew Bagnell, Anthony Stentz