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» Real-time control of individual agents for crowd simulation
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MIG
2009
Springer
14 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
CDC
2010
IEEE
13 years 2 months ago
A Switching strategy for robust cooperative exploration
Abstract-- This paper develops a switching strategy for networked mobile sensing agents to automatically decide when to perform individual exploration and when to perform cooperati...
Wencen Wu, Fumin Zhang
HOLOMAS
2005
Springer
14 years 1 months ago
Simulation of Underwater Surveillance by a Team of Autonomous Robots
Within this paper we describe a simulation environment for the underwater surveillance and propose architecture of control part of autonomous robot capable of efficient operation i...
Milan Rollo, Petr Novák, Pavel Jisl
ATAL
2008
Springer
13 years 9 months ago
Multi agent based simulation of transport chains
An agent-based tool for micro-level simulation of transport chains (TAPAS) is described. It is more powerful than traditional approaches as it is able to capture the interactions ...
Paul Davidsson, Johan Holmgren, Jan A. Persson, Li...
IUI
2004
ACM
14 years 28 days ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu