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PAAMS
2010
Springer
13 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
APLAS
2010
ACM
13 years 5 months ago
Live Heap Space Bounds for Real-Time Systems
Live heap space analyses have so far been concerned with the standard sequential programming model. However, that model is not very well suited for embedded real-time systems, wher...
Martin Kero, Pawel Pietrzak, Johan Nordlander
ECRTS
2009
IEEE
13 years 5 months ago
Using Randomized Caches in Probabilistic Real-Time Systems
While hardware caches are generally effective at improving application performance, they greatly complicate performance prediction. Slight changes in memory layout or data access p...
Eduardo Quiñones, Emery D. Berger, Guillem ...
PATMOS
2007
Springer
14 years 1 months ago
Optimization for Real-Time Systems with Non-convex Power Versus Speed Models
Abstract. Until now, the great majority of research in low-power systems has assumed a convex power model. However, recently, due to the confluence of emerging technological and ar...
Ani Nahapetian, Foad Dabiri, Miodrag Potkonjak, Ma...
FIDJI
2003
Springer
14 years 21 days ago
Hard Real-Time Implementation of Embedded Software in JAVA
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...
Jean-Pierre Talpin, Abdoulaye Gamatié, Davi...