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RT
2001
Springer
13 years 12 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
RT
2000
Springer
13 years 11 months ago
Real-Time Rendering of Densely Populated Urban Environments
Abstract. In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the l...
Franco Tecchia, Yiorgos Chrysanthou
RT
2004
Springer
14 years 23 days ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
CGI
2006
IEEE
14 years 1 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CGI
2004
IEEE
13 years 11 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel