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» Real-time relief mapping on arbitrary polygonal surfaces
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SIGGRAPH
2000
ACM
13 years 11 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
WSCG
2003
145views more  WSCG 2003»
13 years 8 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
VISUALIZATION
1996
IEEE
13 years 11 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
PG
2003
IEEE
14 years 21 days ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
SIGGRAPH
1996
ACM
13 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy