Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...