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PRICAI
2004
Springer
14 years 1 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
CVPR
2005
IEEE
14 years 10 months ago
Randomized Trees for Real-Time Keypoint Recognition
In earlier work, we proposed treating wide baseline matching of feature points as a classification problem, in which each class corresponds to the set of all possible views of suc...
Vincent Lepetit, Pascal Lagger, Pascal Fua
ICPR
2006
IEEE
14 years 9 months ago
Robust Pose Invariant Facial Feature Detection and Tracking in Real-Time
In this paper, a robust technique is proposed to detect and track a set of twenty-eight prominent facial features under various facial expressions and face orientations in real-ti...
Qiang Ji, Zhiwei Zhu
SGAI
2009
Springer
14 years 2 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
IWDC
2004
Springer
510views Communications» more  IWDC 2004»
14 years 1 months ago
On-Board RSVP: An Extension of RSVP to Support Real-Time Services in On-Board IP Networks
Abstract. The extension of Internet services to public transport passengers is slowly becoming inevitable. To this end, it is envisaged that high-speed local area networks will be ...
Muhammad Ali Malik, Salil S. Kanhere, Mahbub Hassa...