This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Embodied Conversational Agents have typically been constructed for use in limited domain applications, and tested in very specialized environments. Only in recent years have there...
Susan Robinson, David R. Traum, Midhun Ittycheriah...
A Grid based e-Research platform is being developed for providing a simulation-based virtual reality environment for clinical management and therapy treatment. The development of ...
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...