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DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
IVA
2010
Springer
13 years 8 months ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
CSAC
2006
13 years 11 months ago
Managing Network Troubles while Interacting within Collaborative Virtual Environments
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...
Thierry Duval, Chadi El Zammar
PRESENCE
2006
102views more  PRESENCE 2006»
13 years 10 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
BLISS
2008
IEEE
14 years 4 months ago
HLAC Approach to Automatic Object Counting
Counting (identical) objects in images is a simple yet fundamental recognition task that requires exhaustive human effort. Automation of this task would reduce the human load sign...
Takumi Kobayashi, Tadaaki Hosaka, Shu Mimura, Taka...