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IJVR
2008
158views more  IJVR 2008»
13 years 10 months ago
How and Why Affordable Virtual Reality Shapes the Future of Education
This paper presents an analysis of how and why a new generation of virtual reality peripherals affect virtual reality in general, and its uses for education in particular. We descr...
Barnabas Takacs
HCI
2009
13 years 8 months ago
MR-Mirror: A Complex of Real and Virtual Mirrors
MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mirrors. It merges real visual information reflected on a real mirror and a virtual one dis...
Hideaki Sato, Itaru Kitahara, Yuichi Ohta
SPATIALCOGNITION
1998
Springer
14 years 2 months ago
Behavioral Experiments in Spatial Cognition Using Virtual Reality
Abstract. Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tubingen, are presented. Experiments on cognitive map...
Hanspeter A. Mallot, Sabine Gillner, Hendrik A. H....
KER
2008
121views more  KER 2008»
13 years 10 months ago
Simulating socially intelligent agents in semantic virtual environments
The simulation of synthetic humans inhabiting virtual environments is a current research topic with a great number of behavioral problems to be tackled. Semantical Virtual Environ...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...
ACMACE
2008
ACM
14 years 4 days ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...