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TVCG
2012
248views Hardware» more  TVCG 2012»
12 years 18 days ago
Scanning 3D Full Human Bodies Using Kinects
—Depth camera such as Microsoft Kinect, is much cheaper than conventional 3D scanning devices, and thus it can be acquired for everyday users easily. However, the depth data capt...
Jing Tong, Jin Zhou, Ligang Liu, Zhigeng Pan, Hao ...
AFRIGRAPH
2003
ACM
14 years 3 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
CHINZ
2006
ACM
14 years 4 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
JTRES
2009
ACM
14 years 4 months ago
Avoiding unbounded priority inversion in barrier protocols using gang priority management
Large real-time software systems such as real-time Java virtual machines often use barrier protocols, which work for a dynamically varying number of threads without using centrali...
Harald Röck, Joshua S. Auerbach, Christoph M....
ICRA
2007
IEEE
131views Robotics» more  ICRA 2007»
14 years 4 months ago
Simulation Issues in Haptics
Abstract— In this paper, two problems related to the simulation of virtual environments for haptic systems are considered. The first problem is how to simulate, in discrete time...
Gianni Borghesan, Alessandro Macchelli, Claudio Me...