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CHI
2005
ACM
16 years 4 months ago
Virtual rear projection: do shadows matter?
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...
CHI
2002
ACM
16 years 4 months ago
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments....
Andy Cockburn, Bruce J. McKenzie
ATAL
2005
Springer
15 years 9 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
SG
2010
Springer
15 years 2 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
ICIP
2006
IEEE
16 years 6 months ago
Virtual Craniofacial Reconstruction from Computed Tomography Image Sequences Exhibiting Multiple Fractures
A novel procedure for in-silico (virtual) craniofacial reconstruction of human mandibles with multiple fractures from a sequence of Computed Tomography (CT) images is presented. T...
Ananda S. Chowdhury, Suchendra M. Bhandarkar, Robe...