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ISMAR
2005
IEEE
14 years 3 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua
VRST
2005
ACM
14 years 3 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
IE
2007
13 years 11 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
ECRTS
2008
IEEE
14 years 4 months ago
Predictable Code and Data Paging for Real Time Systems
There is a need for using virtual memory in real-time applications: using virtual addressing provides isolation between concurrent processes; in addition, paging allows the execut...
Damien Hardy, Isabelle Puaut
INFOCOM
2007
IEEE
14 years 4 months ago
An Open and Scalable Emulation Infrastructure for Large-Scale Real-Time Network Simulations
— We present a software infrastructure that embeds physical hosts in a simulated network. Aiming to create a largescale real-time virtual network testbed, our real-time interacti...
Jason Liu, Scott Mann, Nathanael Van Vorst, Keith ...