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ATAL
2010
Springer
15 years 5 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
ETS
2000
IEEE
85views Hardware» more  ETS 2000»
15 years 4 months ago
A Framework for Enabling an Internet Learning Community
We view the Internet as a "virtual laboratory" and have developed a framework to support experiments in web-based community learning. Our system is called the Community ...
Elizabeth Sklar, Jordan B. Pollack
VR
2009
IEEE
156views Virtual Reality» more  VR 2009»
15 years 11 months ago
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder
Posttraumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experience including (but not limited to) military comb...
Shih-Ching Yeh, Brad Newman, Matt Liewer, Jarrell ...
ACMACE
2006
ACM
15 years 10 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
ATAL
2008
Springer
15 years 6 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...