Sciweavers

2115 search results - page 26 / 423
» Real-time virtual humans
Sort
View
MHCI
2004
Springer
14 years 3 months ago
Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Many mobile applications rely on the Global Positioning System (GPS) to provide position and location information. However, there are many problems with using GPS in urban environm...
Anthony Steed
CGF
2005
141views more  CGF 2005»
13 years 9 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
ANSS
2008
IEEE
14 years 4 months ago
A Primer for Real-Time Simulation of Large-Scale Networks
—Real-time network simulation refers to simulating computer networks in real time so that the virtual network can interact with real implementations of network protocols, network...
Jason Liu
ICCS
2003
Springer
14 years 3 months ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...
SIGGRAPH
1999
ACM
14 years 2 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai