Sciweavers

2115 search results - page 270 / 423
» Real-time virtual humans
Sort
View
AIIDE
2008
15 years 6 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
IJHR
2007
104views more  IJHR 2007»
15 years 4 months ago
Upper Limb Powered Exoskeleton
—An exoskeleton is an external structural mechanism with joints and links corresponding to those of the human body. With applications in rehabilitation medicine and virtual reali...
Jacob Rosen, Joel C. Perry
HCI
2009
15 years 2 months ago
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
Abstract. Psychophysiological assessment in the context of virtual environments is a promising means for benchmarking the efficacy and ecological validity of virtual reality scenar...
A. V. Iyer, L. D. Cosand, Christopher G. Courtney,...
145
Voted
HAPTICS
2007
IEEE
15 years 11 months ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
HAPTICS
2005
IEEE
15 years 10 months ago
A Haptically Enhanced Broadcasting System
In this paper, we discuss a haptically enhanced broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, edit, transmission, and display with ha...
Jongeun Cha, Jeha Ryu, Seungjun Kim, Byung-Ha Ahn