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SI3D
2005
ACM
15 years 10 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
MM
2004
ACM
146views Multimedia» more  MM 2004»
15 years 10 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
VRCAI
2004
ACM
15 years 9 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan
HAPTICS
2003
IEEE
15 years 9 months ago
Dynamic Local Models for Stable Multi-Contact Haptic Interaction with Deformable Objects
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
ISMAR
2003
IEEE
15 years 9 months ago
Evaluating Label Placement for Augmented Reality View Management
View management, a relatively new area of research in Augmented Reality (AR) applications, is about the spatial layout of 2D virtual annotations in the view plane. This paper repr...
Ronald Azuma, Chris Furmanski