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ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 9 months ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 9 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
CHI
1999
ACM
15 years 8 months ago
Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces
We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study a...
Ravin Balakrishnan, Gordon Kurtenbach
ACMIDC
2010
15 years 8 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
VISSYM
2007
15 years 6 months ago
Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual ...
Sebastian Baumgärtner, Achim Ebert, Matthias ...