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INTETAIN
2005
Springer
15 years 9 months ago
Getting the Story Right: Making Computer-Generated Stories More Entertaining
Abstract. In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels...
Katri Oinonen, Mariët Theune, Anton Nijholt, ...
HAPTICS
2003
IEEE
15 years 9 months ago
Simulating Side Slopes on Locomotion Interfaces Using
This paper describes the biomechanical experimental validation of simulating side slope during walking on a treadmill style locomotion interface. The side slope effect is achieved...
Torso Forces, John M. Hollerbach, Damaso Checcacci...
MC
2008
145views Computer Science» more  MC 2008»
15 years 5 months ago
Graspable Work Modeling
Structure placement techniques have been successfully used to facilitate individual articulation and communication in organizational settings. Recent research provides evidence th...
Stefan Oppl
SIGDIAL
2010
15 years 1 months ago
Comparing Spoken Language Route Instructions for Robots across Environment Representations
Spoken language interaction between humans and robots in natural environments will necessarily involve communication about space and distance. The current study examines people�...
Matthew Marge, Alexander I. Rudnicky
MC
2007
149views Computer Science» more  MC 2007»
15 years 5 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok