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AINA
2004
IEEE
14 years 1 months ago
Wide-Area Real-Time Distributed Computing in a Tightly Managed Optical Grid - An Optiputer Vision
: Wide area network (WAN) -based distributed computing (DC) has become an active field of research, especially under the label of grid computing. On the other hand, research on WAN...
K. H. (Kane) Kim
WSCG
2004
160views more  WSCG 2004»
13 years 11 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
PRESENCE
2006
119views more  PRESENCE 2006»
13 years 9 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
CGF
2005
130views more  CGF 2005»
13 years 9 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
PRESENCE
1998
123views more  PRESENCE 1998»
13 years 9 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...