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ACMACE
2005
ACM
15 years 5 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
ARCSF
2008
15 years 5 months ago
Probabilistic Prediction of Student Affect from Hand Gestures
Abstract-- Affective information is vital for effective human-tohuman communication. Likewise, human-to-computer communication could be potentiated by an "affective barometer&...
Abdul Rehman Abbasi, Matthew N. Dailey, Nitin V. A...
109
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BCSHCI
2007
15 years 5 months ago
HCI and creative problem-solving at Lancaster
The Creative Problem-Solving Research Group (CPSRG) at Lancaster University is a collaboration between psychologists and computer scientists conducting research into creativity, p...
Thomas C. Ormerod, Linden J. Ball, Alan J. Dix, Co...
157
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CGVR
2009
15 years 4 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...