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VRST
2005
ACM
14 years 3 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
14 years 4 months ago
Parallel Adaptive Octree Carving for Real-time 3D Modeling
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...
Luciano P. Soares, Clément Ménier, B...
CHI
2003
ACM
14 years 10 months ago
The effectiveness of multiscale collaboration in virtual environments
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Xiaolong Zhang, George W. Furnas
IJVR
2007
152views more  IJVR 2007»
13 years 10 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...
CHI
2003
ACM
14 years 10 months ago
When one isn't enough: an analysis of virtual desktop usage strategies and their implications for design
Screen space is a limited resource for computer users-multiple monitors are one means of workspace expansion, and "virtual desktops" are yet another way to increase scre...
Meredith Ringel