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CGF
2005
84views more  CGF 2005»
13 years 10 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
ICRA
2009
IEEE
139views Robotics» more  ICRA 2009»
14 years 4 months ago
Transfer of knowledge for a climbing Virtual Human: A reinforcement learning approach
— In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting tran...
Benoit Libeau, Alain Micaelli, Olivier Sigaud
IEAAIE
2009
Springer
14 years 4 months ago
A Virtual Human Agent Model with Behaviour Based on Feeling Exhaustion
A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision maki...
Jan Treur
ICMCS
2000
IEEE
111views Multimedia» more  ICMCS 2000»
14 years 2 months ago
Efficient Modeling of Virtual Humans in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann
CE
2007
133views more  CE 2007»
13 years 10 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims