Sciweavers

283 search results - page 16 / 57
» Real-world Interaction Using the FieldMouse
Sort
View
TEDU
2008
213views Education» more  TEDU 2008»
13 years 7 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
HUC
1999
Springer
14 years 29 days ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
ICIP
2009
IEEE
14 years 9 months ago
Age Regression From Faces Using Random Forests
Predicting the age of a person through face image analysis holds the potential to drive an extensive array of real world applications from human computer interaction and security ...
AAAI
2012
11 years 11 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...
TEI
2012
ACM
258views Hardware» more  TEI 2012»
12 years 4 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...