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ACMDIS
2000
ACM
13 years 12 months ago
Just-in-Time Design in a Fast-Paced Product Group
In real world development environments where deadlines are fixed, a designer must craft a process that works with the team and within the constraints of a project. The traditional...
Margo Lustig Ezekiel
JMLR
2010
119views more  JMLR 2010»
13 years 2 months ago
The Coding Divergence for Measuring the Complexity of Separating Two Sets
In this paper we integrate two essential processes, discretization of continuous data and learning of a model that explains them, towards fully computational machine learning from...
Mahito Sugiyama, Akihiro Yamamoto
CHINZ
2006
ACM
14 years 1 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
NORDICHI
2006
ACM
14 years 1 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
WSCG
2003
149views more  WSCG 2003»
13 years 9 months ago
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment
Simulations for training and analysis incorporating haptic feedback are becoming more popular and the sophistication of these simulations is increasing. Many systems now allow a r...
Stephen D. Laycock, A. M. Day