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CP
2000
Springer
13 years 11 months ago
Using Randomization and Learning to Solve Hard Real-World Instances of Satisfiability
This paper addresses the interaction between randomization, with restart strategies, and learning, an often crucial technique for proving unsatisfiability. We use instances of SAT ...
Luís Baptista, João P. Marques Silva
CHI
1996
ACM
13 years 11 months ago
Augmenting Real-World Objects: A Paper-Based Audio Notebook
The Audio Notebook allows a user to capture and access an audio recording of a lecture or meeting in conjunction with notes written on paper. The audio recording is synchronized w...
Lisa Stifelman
ATAL
2006
Springer
13 years 11 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
ISWC
1999
IEEE
13 years 11 months ago
Situated Documentaries: Embedding Multimedia Presentations in the Real World
We describe an experimental wearable augmented reality system that enables users to experience hypermedia presentations that are integrated with the actual outdoor locations to wh...
Tobias Höllerer, John V. Pavlik, Steven Feine...
APCHI
2004
IEEE
13 years 11 months ago
Real-World Oriented Access Control Method with a Displayed Password
Abstract. Access control within a ubiquitous networking environment is a critical issue. Traditional access control methods have mainly relied on the authentication of registered u...
Yuji Ayatsuka, Michimune Kohno, Jun Rekimoto