Sciweavers

283 search results - page 6 / 57
» Real-world Interaction Using the FieldMouse
Sort
View
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 23 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CHI
2008
ACM
14 years 7 months ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
FLAIRS
2006
13 years 9 months ago
Contextual Graphs for a Real-World Decision Support System
Decision support systems that capture, preserve, and reuse implicit knowledge can greatly benefit from explicitly using context. The development of this type of system can benefit...
Johann V. Nguyen, Brian C. Becker, Avelino J. Gonz...
ASSETS
2008
ACM
13 years 9 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
CHI
2009
ACM
14 years 8 months ago
HCI for the real world
HCI as a field comfortably and unquestionably links itself with the corporate world. What does this mean in terms of an ethics of problem choice, meaning the considerations that i...
Nicholas Knouf