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PCM
2001
Springer
127views Multimedia» more  PCM 2001»
13 years 12 months ago
E-Partner: A Photo-Realistic Conversation Agent
An E-Partner is a photo-realistic conversation agent, which has a talking head that not only look photo-realistic but also can have a conversation with the user about a given topic...
Bo Zhang, Changbo Hu, Qingsheng Cai, Baining Guo, ...
NIPS
2007
13 years 9 months ago
A probabilistic model for generating realistic lip movements from speech
The present work aims to model the correspondence between facial motion and speech. The face and sound are modelled separately, with phonemes being the link between both. We propo...
Gwenn Englebienne, Tim Cootes, Magnus Rattray
IVA
2009
Springer
14 years 2 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
IWEC
2004
13 years 8 months ago
Animating Conversation in Online Games
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
Hannes Högni Vilhjálmsson
MSWIM
2005
ACM
14 years 1 months ago
Getting urban pedestrian flow from simple observation: realistic mobility generation in wireless network simulation
In order for precise evaluation of MANET applications, more realistic mobility models are needed in wireless network simulations. In this paper, we focus on the behavior of pedest...
Kumiko Maeda, Kazuki Sato, Kazuki Konishi, Akiko Y...