Sciweavers

236 search results - page 20 / 48
» Realistic Animation of Liquids
Sort
View
CA
2002
IEEE
14 years 14 days ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
PG
2000
IEEE
13 years 12 months ago
Animation of Human Locomotion Using Sagittal Elevation Angles
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ï...
Harold C. Sun, Dimitris N. Metaxas
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
13 years 11 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
ICIP
2006
IEEE
14 years 9 months ago
Keyframe Animation from Video
This paper proposes a method for analyzing and synthesizing video sequences, specifically suited for image sequences of natural phenomena. We combine a low-dimensional representat...
Timo Stich, Marcus A. Magnor
ISVC
2005
Springer
14 years 1 months ago
Adding Hand Motion to the Motion Capture Based Character Animation
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Ge Jin, James K. Hahn