We propose a new two-stage framework for joint analysis of head gesture and speech prosody patterns of a speaker toward automatic realistic synthesis of head gestures from speech p...
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
In this paper, we introduce a first-order probabilistic model that combines multiple cues to classify human activities from video data accurately and robustly. Our system works in...
We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms toma...
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...