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PAMI
2008
159views more  PAMI 2008»
13 years 7 months ago
Analysis of Head Gesture and Prosody Patterns for Prosody-Driven Head-Gesture Animation
We propose a new two-stage framework for joint analysis of head gesture and speech prosody patterns of a speaker toward automatic realistic synthesis of head gestures from speech p...
Mehmet Emre Sargin, Yücel Yemez, Engin Erzin,...
IJVR
2007
204views more  IJVR 2007»
13 years 7 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
HUMO
2007
Springer
14 years 1 months ago
Recognizing Activities with Multiple Cues
In this paper, we introduce a first-order probabilistic model that combines multiple cues to classify human activities from video data accurately and robustly. Our system works in...
Rahul Biswas, Sebastian Thrun, Kikuo Fujimura
SIGGRAPH
1994
ACM
13 years 11 months ago
Planning motions with intentions
We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms toma...
Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-...
CA
1998
IEEE
13 years 11 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle