Rule-based systems employed to model complex object behaviours, do not necessarily provide a realistic portrayal of true behaviour. To capture the real characteristics in a specif...
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
Over the past decade, motion capture data has become a popular research tool, and motion databases have grown exponentially. Indexing, querying, and retrieving data has thus become...
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut ...
This paper presents a complete framework for creating a speechenabled avatar from a single image of a person. Our approach uses a generic facial motion model which represents defo...