Sciweavers

236 search results - page 41 / 48
» Realistic Animation of Liquids
Sort
View
HICSS
2008
IEEE
128views Biometrics» more  HICSS 2008»
14 years 1 months ago
Communicators' Perceptions of Social Presence as a Function of Avatar Realism in Small Display Mobile Communication Devices
This study describes an experiment in which 126 participants engaged via a mobile telephone simulation that included a visual display in a discussion that required self-disclosure...
Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala
PG
2007
IEEE
14 years 1 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
MIRRORBOT
2005
Springer
154views Robotics» more  MIRRORBOT 2005»
14 years 29 days ago
Spatial Representation and Navigation in a Bio-inspired Robot
Abstract. A biologically inspired computational model of rodent representation–based (locale) navigation is presented. The model combines visual input in the form of realistic tw...
Denis Sheynikhovich, Ricardo Chavarriaga, Thomas S...
AFRIGRAPH
2003
ACM
14 years 21 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers