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TOG
2002
98views more  TOG 2002»
13 years 7 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
IEEECGIV
2006
IEEE
14 years 1 months ago
Stretch It - Realistic Smooth Skinning
Smooth Skinning is still the most popular method for the animation of deformable human and creature characters. It has became almost an industry standard because of its intuitiven...
Xiaosong Yang, Jian J. Zhang
CA
2003
IEEE
14 years 23 days ago
Realistic Human Walking Paths
Pedestrian navigation is a complex function of human dynamics, a desired destination, and the presence of obstacles. People cannot stop and start instantaneously and their turning...
David C. Brogan, Nicholas L. Johnson
APGV
2004
ACM
176views Visualization» more  APGV 2004»
14 years 27 days ago
Towards perceptually realistic talking heads: models, methods and McGurk
Motivated by the need for an informative, unbiased and quantitative perceptual method for the development and evaluation of a talking head we are developing, we propose a new test...
Darren Cosker, Susan Paddock, A. David Marshall, P...
AIR
2006
147views more  AIR 2006»
13 years 7 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt