Sciweavers

186 search results - page 25 / 38
» Realistic Input Models for Geometric Algorithms
Sort
View
APPROX
2010
Springer
188views Algorithms» more  APPROX 2010»
13 years 10 months ago
Approximation Algorithms for Reliable Stochastic Combinatorial Optimization
We consider optimization problems that can be formulated as minimizing the cost of a feasible solution wT x over an arbitrary combinatorial feasible set F {0, 1}n . For these pro...
Evdokia Nikolova
CGI
1997
IEEE
14 years 1 days ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
TVCG
2012
191views Hardware» more  TVCG 2012»
11 years 11 months ago
Live Speech Driven Head-and-Eye Motion Generators
—This paper describes a fully automated framework to generate realistic head motion, eye gaze, and eyelid motion simultaneously based on live (or recorded) speech input. Its cent...
Binh Huy Le, Xiaohan Ma, Zhigang Deng
VIS
2004
IEEE
214views Visualization» more  VIS 2004»
14 years 9 months ago
Surface Reconstruction of Noisy and Defective Data Sets
We present a novel surface reconstruction algorithm that can recover high-quality surfaces from noisy and defective data sets without any normal or orientation information. A set ...
Hui Xie, Kevin T. McDonnell, Hong Qin
ISVC
2009
Springer
14 years 3 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House