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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
13 years 11 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
CA
1998
IEEE
13 years 11 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
AINA
2008
IEEE
14 years 2 months ago
Opportunistic Data Dissemination Using Real-World User Mobility Traces
— Opportunistic communication allows humans equipped with mobile devices to exchange information via a wireless link whenever they are nearby. This work examines the performance ...
Andreas Heinemann, Jussi Kangasharju, Max Müh...
NPAR
2006
ACM
14 years 1 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
ACIVS
2005
Springer
14 years 1 months ago
Three Dimensional Fingertip Tracking in Stereovision
This paper presents a real time estimation method of the three dimensional trajectory of a fingertip. Pointing with the finger is indeed a natural gesture for Human Computer Inte...
Simon Conseil, Salah Bourennane, Lionel Martin