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» Reality and Virtual Reality in Mathematics
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ACSC
2005
IEEE
14 years 2 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
HAPTICS
2005
IEEE
14 years 2 months ago
A Fracture Mechanics Approach to Haptic Synthesis of Tissue Cutting with Scissors
An analytical model for cutting of a plate of material with a pair of scissors is presented in terms of concepts of contact and fracture mechanics. The forces of contact between t...
Mohsen Mahvash, Allison M. Okamura
HAPTICS
2005
IEEE
14 years 2 months ago
Selective Stimulation to Superficial Mechanoreceptors by Temporal Control of Suction Pressure
In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...
Yasutoshi Makino, Hiroyuki Shinoda
SI3D
2005
ACM
14 years 2 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
VRST
2005
ACM
14 years 2 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen