We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Abstract--In this paper, a procedure is described for the segmentation, content-based coding, and visualization of videoconference image sequences. First, image sequence analysis i...
MuchattentionhasrecentlybeenpaidtoAugmented Reality (AR) systems, which can enhance a human's dailylife by blending multi-modalinformation with the real world. Most existing ...
Parallel computing is becoming increasing central and mainstream, driven both by the widespread availability of commodity SMP and high-performance cluster platforms, as well as th...
Future computing workloads will emphasize an architecture's ability to perform relatively simple calculations on massive quantities of mixed-width data. This paper describes ...
Seth Copen Goldstein, Herman Schmit, Matthew Moe, ...