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» Reality and Virtual Reality in Mathematics
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DSRT
2005
IEEE
13 years 10 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
EDUTAINMENT
2008
Springer
13 years 10 months ago
Reconstruction of Tree Crown Shape from Scanned Data
Reconstruction of a real tree from scattered scanned points is a new challenge in virtual reality. Although many progresses are made on main branch structures and overall shape of ...
Chao Zhu, Xiaopeng Zhang, Bao-Gang Hu, Marc Jaeger
IE
2007
13 years 10 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
FPLAY
2008
13 years 10 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
BCSHCI
2008
13 years 10 months ago
HCI for technology enhanced learning
The involvement of technology to support and enhance learning is ever increasing; for example moving from the traditional blackboard to electronic whiteboards, from printed books ...
Willem-Paul Brinkman, Charles van der Mast, Annett...