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» Reality and Virtual Reality in Mathematics
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ISMAR
2006
IEEE
14 years 3 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
13 years 8 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
JSW
2007
126views more  JSW 2007»
13 years 9 months ago
On Remote and Virtual Experiments in eLearning
— The science of physics is based on theories and models as well as experiments: the former structure relations and simplify reality to a degree such that predictions on physical...
Sabina Jeschke, Harald Scheel, Thomas Richter, Chr...
IJVR
2008
171views more  IJVR 2008»
13 years 10 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
13 years 9 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski