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» Reality and Virtual Reality in Mathematics
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ISMAR
2003
IEEE
14 years 3 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
VR
1993
IEEE
120views Virtual Reality» more  VR 1993»
14 years 2 months ago
Presence in Immersive Virtual Environments
This paper describes an experiment where the effect of dynamic shadows in an immersive virtual environment is measured with respect to spatial perception and presence. Eight subjec...
Mel Slater, Martin Usoh
HAPTICS
2009
IEEE
14 years 4 months ago
Haptic augmented reality: Modulation of real object stiffness
Haptic augmented reality allows a user to feel the sensation of a real object augmented with synthetic haptic stimuli created by a haptic interface. For example, the user feels a ...
Seokhee Jeon, Seungmoon Choi
VR
2007
IEEE
139views Virtual Reality» more  VR 2007»
14 years 4 months ago
GroundCam: A Tracking Modality for Mobile Mixed Reality
Anywhere Augmentation pursues the goal of lowering the initial investment of time and money necessary to participate in mixed reality work, bridging the gap between researchers in...
Stephen DiVerdi, Tobias Höllerer
WSC
2000
13 years 11 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee