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PRESENCE
2008
155views more  PRESENCE 2008»
13 years 10 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
TVCG
2011
168views more  TVCG 2011»
13 years 4 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
VRCAI
2004
ACM
14 years 3 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
VR
2009
IEEE
159views Virtual Reality» more  VR 2009»
14 years 4 months ago
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
We tested users’ depth perception of virtual objects in our mobile augmented reality (AR) system in both indoor and outdoor environments using a depth matching task. The indoor ...
Mark A. Livingston, Zhuming Ai, J. Edward Swan II,...
CW
2006
IEEE
14 years 1 months ago
Collaborative Mixed Reality Exposure Therapy
In addition to established methods, the treatment of mental disorders using Virtual Reality Exposure Therapy is becoming commonplace. We present an approach, which extends this co...
Holger Regenbrecht, Daniel Wickeroth, Brian Dixon,...