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AMDO
2004
Springer
14 years 2 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
DAGM
2006
Springer
14 years 9 days ago
Visual Hand Posture Recognition in Monocular Image Sequences
We present a model-based method for hand posture recognition in monocular image sequences that measures joint angles, viewing angle, and position in space. Visual markers in form o...
Thorsten Dick, Jörg Zieren, Karl-Friedrich Kr...
GRAPHITE
2007
ACM
14 years 15 days ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...
TROB
2008
86views more  TROB 2008»
13 years 8 months ago
Fusing Monocular Information in Multicamera SLAM
Abstract--This paper explores the possibilities of using monocular simultaneous localization and mapping (SLAM) algorithms in systems with more than one camera. The idea is to comb...
Joan Solà, André Monin, Michel Devy,...
VRST
1997
ACM
14 years 24 days ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....