In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
This paper considers how out-of-core visualization applies to terrain datasets, which are among the largest now presented for interactive visualization and can range to sizes of 2...
Douglass Davis, William Ribarsky, Nickolas Faust, ...
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
In this paper, we introduce a new algorithm for 3-D image reconstruction from cone-beam (CB) projections acquired along a partial circular scan. Our algorithm is based on a novel, ...
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...