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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Fetal Heart Signal Monitoring with Confidence Factor
—In this paper we present a PDA-based fetal heart monitor that is able to provide instantaneous fetal heart rate (FHR) for the pregnant women. A modified spectral subtraction alg...
Jianfeng Chen, Koksoon Phua, Ying Song, Louis Shue
IJCV
2007
195views more  IJCV 2007»
13 years 7 months ago
Pre-Attentive and Attentive Detection of Humans in Wide-Field Scenes
We address the problem of localizing and obtaining high-resolution footage of the people present in a scene. We propose a biologically-inspired solution combining pre-attentive, lo...
James H. Elder, Simon J. D. Prince, Yuqian Hou, Mi...
ICIP
2005
IEEE
14 years 9 months ago
Range-enhanced active foreground extraction
We describe a new technique that uses active scene illumination to perform foreground-background segmentation and recover partial HDR information. We explore the fact that relativ...
Asla Medeiros Sá, Marcelo Bernardes Vieira,...
ICAT
2003
IEEE
14 years 26 days ago
SpaceSensor: Real-time Gesture Tracking for I-NEXT
In this paper, we propose a real-time gesture tracking technique for the personalized user interface exploiting non-contact 3D vision technique. We first separate a user of intere...
Dongpyo Hong, Woontack Woo