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CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo

Publication
275views
15 years 5 months ago
Line-art Illustration of Dynamic and Specular Surfaces
Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and s...
Yongjin Kim, Jingyi Yu, Xuan Yu, Seungyong Lee
SIGGRAPH
2000
ACM
13 years 12 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
ICRA
2003
IEEE
169views Robotics» more  ICRA 2003»
14 years 25 days ago
Robust model-based 3D object recognition by combining feature matching with tracking
− We propose a vision based 3D object recognition and tracking system, which provides high level scene descriptions such as object identification and 3D pose information. The sys...
Sungho Kim, In-So Kweon, Incheol Kim

Publication
353views
13 years 8 months ago
Online Multi-Person Tracking-by-Detection from a Single, Uncalibrated Camera
In this paper, we address the problem of automatically detecting and tracking a variable number of persons in complex scenes using a monocular, potentially moving, uncalibrated ca...
Michael D. Breitenstein, Fabian Reichlin, Bastian ...