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» Reasoning About General Games Described in GDL-II
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ATAL
2004
Springer
14 years 24 days ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
EKAW
2006
Springer
13 years 9 months ago
A Formal Approach to Qualitative Reasoning on Topological Properties of Networks
Abstract. Qualitative reasoning uses a limited set of relevant distinctions of the domain to allow a flexible way of representing and reasoning about it. This work presents a conce...
Andrea Rodríguez, Claudio Gutierrez
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 8 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ECAI
2010
Springer
13 years 7 months ago
Higher-Order Coalition Logic
We introduce and study higher-order coalition logic, a multi modal monadic second-order logic with operators [{x}] expressing that the coalition of all agents satisfying (x) can ac...
Guido Boella, Dov M. Gabbay, Valerio Genovese, Lee...
ATAL
2009
Springer
14 years 2 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga