We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Abstract. Qualitative reasoning uses a limited set of relevant distinctions of the domain to allow a flexible way of representing and reasoning about it. This work presents a conce...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
We introduce and study higher-order coalition logic, a multi modal monadic second-order logic with operators [{x}] expressing that the coalition of all agents satisfying (x) can ac...
Guido Boella, Dov M. Gabbay, Valerio Genovese, Lee...
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...