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» Reasoning Support for OWL-E
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AIIDE
2008
14 years 9 days ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
VEE
2012
ACM
187views Virtualization» more  VEE 2012»
12 years 5 months ago
DDGacc: boosting dynamic DDG-based binary optimizations through specialized hardware support
Dynamic Binary Translators (DBT) and Dynamic Binary Optimization (DBO) by software are used widely for several reasons including performance, design simplification and virtualiza...
Demos Pavlou, Enric Gibert, Fernando Latorre, Anto...
BMCBI
2004
115views more  BMCBI 2004»
13 years 9 months ago
An SVD-based comparison of nine whole eukaryotic genomes supports a coelomate rather than ecdysozoan lineage
Background: Eukaryotic whole genome sequences are accumulating at an impressive rate. Effective methods for comparing multiple whole eukaryotic genomes on a large scale are needed...
Gary W. Stuart, Michael W. Berry
GIS
2010
ACM
13 years 4 months ago
Supporting 3D route planning in indoor space based on the LEGO representation
With the prevalence of car navigation systems, indoor navigation systems are increasingly attracting attention in the indoor research area. However, the available models for indoo...
Wenjie Yuan, Markus Schneider
ICCBR
2005
Springer
14 years 3 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha