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GAMEON
2000
13 years 11 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
PDSE
2000
91views more  PDSE 2000»
13 years 11 months ago
A Formalism for Hierarchical Mobile Agents
This paper presents a theoretical and practical framework for constructing and reasoning about mobile agents. The framework is formulated as a process calculus and has two contrib...
Ichiro Satoh
ECAI
2010
Springer
13 years 11 months ago
Majority Merging: from Boolean Spaces to Affine Spaces
Abstract. This paper is centered on the problem of merging (possibly conflicting) information coming from different sources. Though this problem has attracted much attention in pro...
Jean-François Condotta, Souhila Kaci, Pierr...
GLOBECOM
2008
IEEE
13 years 11 months ago
Automatic Large Scale Generation of Internet PoP Level Maps
—Point of presence (PoP) level Internet maps are promising for tasks such as reasoning about the Internet evolution in time or Internet delay estimation. We thus suggest an effi...
Dima Feldman, Yuval Shavitt
IJFCS
2006
94views more  IJFCS 2006»
13 years 10 months ago
Conflicts and Fair Testing
This paper studies conflicts from a process-algebraic point of view and shows how they are related to the testing theory of fair testing. Conflicts have been introduced in the con...
Robi Malik, David Streader, Steve Reeves