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DAGM
2003
Springer
15 years 9 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
WISE
2002
Springer
15 years 9 months ago
An Update-Risk Based Approach to TTL Estimation in Web Caching
Web caching is an important technique for accelerating web applications and reducing the load on the web server and the network through local cache accesses. As in the traditional...
Jeong-Joon Lee, Kyu-Young Whang, Byung Suk Lee, Ji...
FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HT
2000
ACM
15 years 8 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
INFOCOM
1999
IEEE
15 years 8 months ago
Techniques for Optimizing CORBA Middleware for Distributed Embedded Systems
The distributed embedded systems industry is poised to leverage emerging real-time operating systems, such as Inferno, Windows CE 2.0, and Palm OS, to support mobile communication...
Aniruddha S. Gokhale, Douglas C. Schmidt
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